Destiny 2’s New Light Experience Still Struggles with Buildcrafting Accessibility

Destiny 2 has long been celebrated for its deep customization and buildcrafting systems, allowing players to fine-tune their Guardians for specific playstyles. From stat-perfect armor to powerful synergy-based mods, veterans can push their characters to impressive extremes. However, for new players—referred to as "New Lights"—this system remains largely inaccessible for a significant portion of their early experience.

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For years, Destiny 2 has faced criticism over its onboarding process, especially after removing the original Red War campaign. The sheer scope of the game leaves newcomers overwhelmed, unsure of where to start. But one of the biggest barriers isn’t just the lack of a clear starting point—it’s the way essential gameplay mechanics, like mods, are locked behind Guardian Ranks.

Mods Are Essential, But Hard to Access for New Players
Weapon and armor mods are crucial for creating a strong build, allowing players to increase damage output, improve survivability, and tailor their playstyle to different activities. Yet, in an attempt to streamline progression, Bungie has tied access to these mods to Guardian Ranks, a system introduced in Lightfall to guide players through the game’s many mechanics.

Here’s how mod access is structured:

Rank 5 unlocks general armor mods.

Rank 6 grants access to weapon mods, armor energy management, and additional loadout slots.

Rank 7 introduces armor charge mods, a major component of high-level buildcrafting.

On paper, this system is meant to help players gradually learn how mods work. In practice, however, it often leaves new players confused and frustrated. Many struggle to understand why they can’t immediately use the tools they see experienced players leveraging in high-level activities. Without access to mods early on, New Lights are stuck with underwhelming builds, limiting their ability to experiment and develop an engaging playstyle.

Does Locking Mods Help or Hurt Player Progression?
One argument in favor of the Guardian Rank system is that most new players wouldn’t know how to use mods effectively right away. However, restricting access altogether may be doing more harm than good. Many new players don’t even realize that mods are a fundamental part of the game, leading to a steeper learning curve when they finally unlock them.

To improve accessibility, Bungie could consider unlocking basic mods from the start while keeping advanced mod systems tied to progression. This would allow new players to engage with buildcrafting earlier without feeling completely lost.

With Destiny 2’s upcoming Frontiers expansion, Bungie is already looking at ways to simplify armor and reduce the reliance on RNG stat rolls. If mods are also streamlined, it could make the game far more welcoming to newcomers. Until then, however, Destiny 2’s buildcrafting system remains one of its biggest barriers for new players, potentially discouraging them from sticking with the game.
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