Tailoring various in-game systems in Throne and Liberty Lucent

Recognizing the diverse tastes and demands of global gamers, NCSOFT has meticulously worked on tailoring various in-game systems in Throne and Liberty Lucent. The journey began with a closed beta testing phase in May, followed by a pilot test in an overseas market in September, conducted in collaboration with Amazon Games. Drawing insights from player feedback, the developers undertook a significant overhaul to meet the standards and preferences of the global user base.

Revamping the Combat System for Dynamic Gameplay

One of the key adjustments based on player feedback involved a significant revamp of TL's combat system. To cater to the preferences of North American and European users, the automatic hunting and automatic movement system were removed, making way for a more dynamic and engaging combat experience. This overhaul has transformed the combat dynamics, allowing characters to attack while on the move.

A noteworthy addition to the combat system is the introduction of a non-targeting skill, allowing players to hit specific points rather than designating a particular character or monster. This strategic enhancement adds depth to the gameplay, fostering a more immersive and skill-based experience. The weapon combination system, which enables players to equip and use two types of weapons, has also undergone enhancements, providing players with a diverse array of combat styles based on their preferences and control proficiency.

Unique Business Model: The Battle Pass-Centered Approach

In an era where MMORPGs explore various business models, NCSOFT has chosen a distinctive path for TL. The game will utilize a battle pass system as its primary business model, allowing players to progress through gameplay by leveling up, completing daily or weekly tasks, and earning various cosmetic items and in-game currency rewards. PD Ahn Jong-wook assures the gaming community that the focus on the battle pass-centered approach is unwavering and central to the game's identity.

TL's Popularity Surge: Fully Booked Servers

The enthusiasm and anticipation surrounding Throne and Liberty have been palpable, with the game proving its popularity even before its official launch. In a remarkable turn of events, NCSOFT reported that all five initially opened servers were fully booked within just one hour of character creation availability in the domestic market. This surge in demand prompted the addition of more servers, reflecting the fervor among players eager to embark on their adventures in Solisium.


As NCSOFT prepares to launch Throne and Liberty on December 7th, the gaming community awaits a new era in MMORPGs. The meticulous planning, adjustments based on global player feedback, and the commitment to a unique business model make TL a promising addition to the genre. With the international release slated for 2024, in collaboration with Amazon Games, Throne and Liberty is set to leave an indelible mark on the global gaming landscape, inviting players from around the world to join the epic adventure in the fantastical realm of Solisium.

Unveiling the MMORPG Marvel: Throne and Liberty's Global Triumph in 2024

In the ever-evolving realm of massively multiplayer online role-playing games (MMORPGs), NCSOFT is set to deliver a groundbreaking experience with the upcoming release of Throne and Liberty (TL) on December 7th. In a strategic move, NCSOFT has not only set its sights on a domestic launch but has ambitiously tailored TL for a global audience, partnering with the esteemed global publisher Amazon Games. This article delves into the meticulous planning and international considerations taken by NCSOFT, exploring the journey of TL from closed beta testing to a revamped combat system and a unique battle pass-centered business model, promising to captivate players on throne and liberty lucent price a global scale.
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