It was during this time that the WoW Classic team started to analyze and implement player feedback, including quality-of-life updates that improved the WoW Classic players experience, yet still keeping true to its old-fashioned nature of the game's first edition and its initial expansion. The most notable of these improvements was altering the rate at which the game's servers detected inputs in order to be able to take advantage of the modern internet speed. Other improvements included the capability for the same faction PvP battlefields to be played in Burning Crusade Classic, done in the name of reducing wait times and helping solve the problem of faction inequities. Blizzard even launched WoW Classic Season of Mastery, where players could create new characters and play the basic game of WoW repeatedly and again, only this time more quickly, thanks to more challenging raids, increased the rate of loot drop, as well as other major adjustments.
Wrath of the Lich King Classic The game, therefore, offers an opportunity for Blizzard to take a second pass at the game's most popular expansion and this time keep in mind the social aspects that weren't thought of when the expansion was first came out in 2008.
"We didn't have people considering how social systems should work back the time we made Wrath of the Lich King Therefore, it's a completely new approach to think about aspects," Zierhut said. "What does social mean? What is socially harmful? It's important to pay attention to that...We're trying to think about while designing Wrath of the Lich King [Classic] the ways we can make social more enjoyable, how we can create those places where people can experience similarities, and engage in acts of reciprocity, the things that can lead to friendship, and avoid damaging connections between people. That's something we didn't consider when we started to work on Wrath of the Lich King the first time."
Wrath of the Lich King Classic The game, therefore, offers an opportunity for Blizzard to take a second pass at the game's most popular expansion and this time keep in mind the social aspects that weren't thought of when the expansion was first came out in 2008.
"We didn't have people considering how social systems should work back the time we made Wrath of the Lich King Therefore, it's a completely new approach to think about aspects," Zierhut said. "What does social mean? What is socially harmful? It's important to pay attention to that...We're trying to think about while designing Wrath of the Lich King [Classic] the ways we can make social more enjoyable, how we can create those places where people can experience similarities, and engage in acts of reciprocity, the things that can lead to friendship, and avoid damaging connections between people. That's something we didn't consider when we started to work on Wrath of the Lich King the first time."
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